Nintendo is continuing its Ask the Developer series of published interviews with game development leads, this time on The ...
Zelda: Echoes of Wisdom didn't start out its development as one might expect, with a very different direction initially ...
You probably haven't heard of Tomomi Sano before, but the Nintendo employee just broke a big barrier for The Legend of Zelda ...
Nintendo at one point toyed with the idea of letting players design their own dungeons in the new Zelda game.
An interview with the developers of Echoes of Wisdom has revealed that early versions of the game's dungeons almost took a ...
The Legend Of Zelda Echoes Of Wisdom is almost here, but it almost was created with a different game mechanic in ...
In a new interview, Nintendo reveals that 'The Legend of Zelda: Echoes of Wisdom' started as something much different, a ...
Echoes of Wisdom is a game of many firsts. It’s the first original Zelda title developed by remaster/remake studio Grezzo, ...
It might not have a level editor of its own, but The Legend of Zelda: Echoes of Wisdom started with an idea that was a lot ...
It’s been almost a decade since we got the first Super Mario Maker on Wii U and 3DS, and fans have always wondered if Nintendo might give the level editor gameplay treatment to one of its other major ...
According to Nintendo and Grezzo, there was once a version of The Legend of Zelda: Echoes of Wisdom that let you make your ...