Echoes of Wisdom is a game of many firsts. It’s the first original Zelda title developed by remaster/remake studio Grezzo, ...
It might not have a level editor of its own, but The Legend of Zelda: Echoes of Wisdom started with an idea that was a lot ...
Nintendo at one point toyed with the idea of letting players design their own dungeons in the new Zelda game.
Zelda: Echoes of Wisdom didn't start out its development as one might expect, with a very different direction initially ...
According to Nintendo and Grezzo, there was once a version of The Legend of Zelda: Echoes of Wisdom that let you make your ...
And, this is when the dungeon-maker idea came to be ... and create gameplay where they can be used to fight enemies," he said. And this is how Echoes of Wisdom's Echo mechanic began. "The gameplay was ...
You probably haven't heard of Tomomi Sano before, but the Nintendo employee just broke a big barrier for The Legend of Zelda ...
The Legend of Zelda: Echoes of Wisdom started out as a dungeon creation game, it’s been revealed. In an Ask the Developer ...
During the latest Ask the Developer article on Nintendo’s official website, we had the chance to see a bit more into the ...
Before this feature was in the game though, Nintendo was experimenting with letting Nintendo Switch users create their own dungeons. Ultimately, this feature was cut and morphed into echoes because ...
The Legend of Zelda Echoes of Wisdom arrives this week! And the team broke down what it was like coming up with the game's ...