Echoes of Wisdom is a game of many firsts. It’s the first original Zelda title developed by remaster/remake studio Grezzo, ...
Nintendo at one point toyed with the idea of letting players design their own dungeons in the new Zelda game.
Zelda: Echoes of Wisdom didn't start out its development as one might expect, with a very different direction initially ...
It might not have a level editor of its own, but The Legend of Zelda: Echoes of Wisdom started with an idea that was a lot ...
According to Nintendo and Grezzo, there was once a version of The Legend of Zelda: Echoes of Wisdom that let you make your ...
The Legend of Zelda: Echoes of Wisdom started out as a dungeon creation game, it’s been revealed. In an Ask the Developer ...
An interview with the developers of Echoes of Wisdom has revealed that early versions of the game's dungeons almost took a ...
You probably haven't heard of Tomomi Sano before, but the Nintendo employee just broke a big barrier for The Legend of Zelda ...
And, this is when the dungeon-maker idea came to be ... and create gameplay where they can be used to fight enemies," he said. And this is how Echoes of Wisdom's Echo mechanic began. "The gameplay was ...
Nintendo is continuing its Ask the Developer series of published interviews with game development leads, this time on The ...
The Legend Of Zelda Echoes Of Wisdom is almost here, but it almost was created with a different game mechanic in ...