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Echoes of Wisdom originally had a dungeon-maker
The Legend of Zelda: Echoes of Wisdom was almost a dungeon builder
The Legend of Zelda: Echoes of Wisdom is another very unique game set in this storied franchise, not just because Princess Zelda is a protagonist, but also due to the art style and gameplay as a whole. It turns out, Nintendo had even crazier plans and ideas for this title, including that it once was a dungeon builder.
The Legend of Zelda: Echoes of Wisdom originally had a dungeon-maker
Nintendo at one point toyed with the idea of letting players design their own dungeons in the new Zelda game.
The Legend Of Zelda: Echoes Of Wisdom Features Franchise's First Female Director
You probably haven't heard of Tomomi Sano before, but the Nintendo employee just broke a big barrier for The Legend of Zelda series. She is now the first female director for the franchise after helping to helm The Legend of Zelda: Echoes of Wisdom, which comes out in mere days.
Zelda: Echoes of Wisdom Was Originally a Very Different Kind of Game
Zelda: Echoes of Wisdom didn't start out its development as one might expect, with a very different direction initially planned for the title.
Legend of Zelda Echoes of Wisdom Team Break Down Coming Up With Title’s Original Premise
The Legend of Zelda Echoes of Wisdom arrives this week! And the team broke down what it was like coming up with the game's premise!
Echoes of Wisdom started as a Zelda dungeon editor game
It might not have a level editor of its own, but The Legend of Zelda: Echoes of Wisdom started with an idea that was a lot like Mario Maker. On Monday, Nintendo published part one of its “ Ask the Developer ” series with long-time Zelda producer Eiji Aonuma and game directors Tomomi Sano and Satoshi Terada.
Echoes of Wisdom actually started out as a dungeon editor
Echoes of Wisdom is centered around a brand new feature called echoes, which began as a dungeon editor concept.The Latest Tech News, Delivered to Your Inbox
Zelda: Echoes of Wisdom Started Out as a Custom Dungeon Maker
According to Nintendo and Grezzo, there was once a version of The Legend of Zelda: Echoes of Wisdom that let you make your own dungeons.
Inverse
17h
Nintendo Reveals How It Almost Gave Us the Zelda-Maker Everyone Wants
In a new interview, Nintendo reveals that 'The Legend of Zelda: Echoes of Wisdom' started as something much different, a ...
The Escapist
19h
Echoes of Wisdom Was Almost Mario Maker Meets Legend of Zelda
“In one approach, Link could copy and paste various objects, such as doors and candlesticks, to create
original
dungeons.
Eurogamer
1d
Legend of Zelda: Echoes of Wisdom started out as a dungeon creator game
to create
original
dungeons," Terada revealed. "During this exploration phase, this idea was called an 'edit dungeon' because players could create their own The
Legend
of Zelda
gameplay." Aonuma ...
bleedingcool
8d
Someone Made a Legend Of Zelda Roguelike That's Already Popular
There's a new fan-made Legend of Zelda roguelike game that's free to play called The Legend of Zelda: Dungeons of Infinity ...
IGN
17h
Zelda: Echoes of Wisdom Interview Reveals Host of New Details, Including Confirmation of Series' First Woman Director
In parts 1 and 2 of this interview, the company reveals a number of tidbits about Echoes of Wisdom, including Grezzo as the ...
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