Super Mario Bros. Wonder Producer Says There's Room for 2D and 3D: 'Everyone Should Enjoy Them Both'
If you uploaded a Super Mario Maker course with cheap hidden blocks, unfair enemy placement, or just overall haphazard design, I'm sorry to say that Nintendo might have judged you for it. During ...
Liam has been a Features writer for Game Rant since 2021. He's a life-long gaming enthusiast, and started covering game news in 2019. Liam has a preference for melee-focused action games, and enjoys ...
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Every 3D Mario Game, Ranked
The Mariofranchise has had a great transition into 3D, with constant entries that are all killer and no filler. With the ...
Above all else, the driving force behind Mario's success is exquisite game design – something that is acknowledged by players and game designers alike. "Mario games have a timeless charm and wide ...
In many ways, the shift of Super Mario Bros. Wonder is best represented by its art style. The NSMB games that have dominated 2D Mario for years have used an art style as established by 1996’s Super ...
Stan owes their love of turn-based RPGs and all other things gaming to a second-hand Game Boy Advance SP and Wario Land 3. Persona, Zelda, and Pokemon rank among their all-time franchises, but they ...
Despite Mario reaching his 40th anniversary this year with Super Mario Bros, we’re about to approach the 30th anniversary since Mario made his 3D debut with Super Mario 64 in 1996. This became a ...
“There was a point where I thought an HD-2D approach like OCTOPATH TRAVELER could be a possibility. However, previous Mario & Luigi games were pixel art, and the artwork on the packaging, et cetera, ...
Super Mario’s 40 year history is a testament to all the different ways you can make a little guy run from left to right across a screen. Nintendo’s line of 2D Mario platformers has gone through three ...
GameSpot may get a commission from retail offers. There is no need to argue about whether old-school, top-down The Legend of Zelda games are better than Link's 3D adventures in Hyrule. Nintendo seems ...
After setting off to rescue Princess Peach in 1985, Super Mario spent the next decade running from the left to the right of players’ screens. Only in 1996 did he gain the freedom to run and jump in ...
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